I can’t believe it’s only been 16 days, it feels a lot more. wav files the songs sound almost like the originals).
I had successfully imported all the music I wanted (9 days of manually export-importing hundreds of. The hack won’t be rushed just to come out before the release of Re-Boot Camp.
#Advance wars 2 rom download trial#
Only the trial maps and adding the music remain. The hack’s nearly complete: all the art assets are done, all the mechanics have been implemented, and a tutorial has been added. Perceval’s weak at commanding axe weilding units (Fighters and Corsairs), so he won’t deploy them for land battles at all. Perceval’s unique horseback army is accompanied by Rogues to counter Fighters and Mages to deal with Armor Knights, who all carry Knight Killer spears and whose armor can’t be penetrated by horseback units. The Social Knights’ main role in this game is to disrupt the enemy from capturing properties (with Knights and Rogues). For example, Perceval focuses on Social Knights and Paladins.
It also features unique AI and deployment preferences for the COs. For example, Paladins counter Heroes, Heroes carry Dragon Killer swords to counter all dragons, and Red Dragons, in turn, counter Paladins. The FE units have been organized into AW-like effectiveness triangles while remaining faithful to FE. (These are not mere reskins.) It’s still Advance Wars at heart. The hack replaces the units with Fire Emblem 3 units and adds GBA-era FE characters as COs. This post is to gauge whether the FE community would be interested in such a hack.
#Advance wars 2 rom download full#
The War Room shows part of the minimap within the text window when a large map (such as South Cape) is selectedįinal War Room map: the damage display for units on the castle gate tiles shows a greater number than the actual damageįire Emblem Wars is a full scale Advance Wars 2 hack I started working on this year.Īdvance Wars 1+2 Re-Boot Camp was announced on the way and I saw some FE fans show interest in AW. Red Dragons “sink” at the beginning of turn when at 0 energy (“fuel”)Īnimations are not forced off during Player 2-4’s turns Newer versions, last time I checked, are unable to open them. The PDN files were created with Paint.NET v3.5.5. War Room turns flashing spring green when all maps are beatenĭesign Room turns flashing spring green when all Color Edits are bought from Wars Shop Obtaining S-ranks is no longer effortlessly easy (280-300 range changed to 290-300, consult the Scoring document included for more changes)Īlways check Intel → Terms for War Room map-specific rules!
Shop screen unit sprites from Fire Emblem Monshou no Nazo Idle and moving unit map sprites from Fire Emblem Monshou no Nazo (Sister unit modified to be a horseback unit similar to the Troubadour class) Mech spam exploit toned down and most COs will buy capturing units from leftover funds, after buying stronger unitsīuilding sprites redrawn from GBA Fire Emblem and Fire Emblem Genealogy of the Holy War buildings Specialist COs prioritize buying their boosted units and units which cover their weaknesses Reconfiguration, not reprogramming: stays within the confines of the original AI Mechanically stay as AW units: no miss and critical chance, rescueing, more specialized to form effectiveness trianglesġ8 Fire Emblem characters as Commanding OfficersĨ “tutorial challenges”, 30 War Room maps 19 new units based on Fire Emblem classes